Hyper Casual Project - Japan
2022 - 2023
Developed a system for hyper-casual competitive games, including HC token betting and an overarching management system with operational tool development.
Communicating with clients, customers, and other stakeholders to gather information about their requirements and preferences.
Translating requirements to the team (PM, Dev, Design team, Tester).
Supporting the design of the database structure.
Designing and creating use cases, UI & UX, and SRS documents using standard templates, utilizing Figma, Balsamiq, or other tools.
Planning and assigning work to the development team according to the Agile Scrum model in JIRA.
Recording, modifying, and generating reports on the requirements.
Performing acceptance testing.
Technologies: Java, Unity, ReactJS, JhJipster, Nodejs